Right, here we go. A few simple bits and pieces to tidy combat up a bit.
- L.I.A (Luring Is Awesome)
As it stand luring is a great little use of an action that works well with the comic book feel. I like it a lot but we are going to have to run some simple rules for Group Luring. If you are facing a group of street thugs then a group lure is fine. If you're facing trained soldiers/police then that's harder to do bit still possible. The maximum amount of special forces/highly trained foes you can lure against is three. Finally a group lure will not work against major bad guys in the session.
Hope that's clarified that.
- E.I.A (Evading Is Awesome)
Evading is great. Simple rule clarification to be chucked in here. For each person over one that you are trying to evade you get a -1 cs to your fighting for making the role, the colour success stands as normal.
In addition I would say that the basic rules apply as above, so minor villains can be treated as Muppets, Medium less so and major villains are slightly Muppet free.
- T.I.C (The Infantry Clause)
I am bringing into effect a clause which allows you to break the rules above only if you have INCREDIBLE fighting or above. This gives those front line nutters that don't have protection an edge. It invites those with mental skills to show them off in daredevil fashion.
That's all folks. Ta.
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